Vision 2-1: Deep in the Dying Forest ~Forlock, the Tree Village~
Run right along the path, past Shielded Moo and jump the gap. Up ahead you'll see Shellie below a couple of Dream Stone (Blue) on high platforms. Run past it or wait until it comes out of its shell to Wind Bullet it. Then continue running right, jumping on a thin platform.
As long as you stand on this platform the Summy throwing Spiked Balls won't be able to hit you. Jump on the platform to your right, jumping over Spear Moo charging toward you and Wind Bullet it to get rid of it. Jump to the upper platform on the right and run along the path until you see Monkey Moo swinging back and forth next to Summy throwing Spiked Balls toward you. Wind Bullet Monkey Moo and Double Jump up to the platforms above. Continue jumping up the platforms. Wind Bullet Tepon and throw it at Phantomilian Prisoner 1 beside the highest platform to free it. |
Once you're done jump off to the right and continue running, activating the Memory Clock on the way. Run right and Wind Bullet Moo ahead while dodging the three Spiked Balls on your way to the Floating Leaves. Jump onto the Floating Leaves making sure you try and land in the middle because it's very easy to slide off. Once across, run right along the lower pathway and jump over Spear Moo. Throw the Moo at the Ngapoko Egg to free Phantomilian Prisoner 2.
|
Next, run left, jumping over Spear Moo again and Wind Bullet Moo just under the upper ledge. Double Jump to the upper pathway and run right, falling off the ledge next to Giant Moo. Wind Bullet Giant Moo and continue running along the path entering the door at the end to enter the tree. Once inside, jump on the platform to the right then turn and jump onto the platform above to the left. The camera will adjust itself at this point. Run right past Monkey Moo and Shellie and through the door. From here run right toward the end of the path until Tepon appears. Ride Tepon until your level with the Ngapoko Egg, then throw it at the Ngapoko Egg to free Phantomilian Prisoner 3. Before you leave the area, Collect the 1UP and activate the Memory Clock.
|
Run back through the door. Dodge past Monkey Moo and Shellie as you run left, falling to the lower path at the end. Once back on the lower path run right and Wind Bullet Shellie. Double Jump to the high platform and continue running right until you reach the Locked Door. As you turn away from the door a Guard will appear.
"The Guard points his spear at you thinking you're an enemy until you explain you're searching for Granny. From there he'll give you the Key and let you move on ahead." Now run at the Locked Door to unlock it and into the next area. Above you you'll see a Giant Shielded Moo that you can't reach yet, so run right until you find Moo. Wind Bullet Moo and Double Jump up to the platform beside the Giant Shielded Moo, activate it. Fall off and run right, going through the door at the end taking care not to collide with Spear Moo ahead. Jump up onto the next pathways being careful here as you'll find four Shellie's rolling around. Run right until you see two Ngapoko Eggs between two huts, with one of them orbiting the other. Wind Bullet a Shellie and hit the orbiting Ngapoko Egg to free Phantomilian Prisoner 4. |
Run right down the pathway and jump on the platform next to Tepon. Wind Bullet it and Double Jump up to the next high platform. Fall down and Wind Bullet Mewmew then throw it at the Ngapoko Egg to your left to find the Key. Run right and jump on the Floating Leaves. Ride it up to the next platform and unlock the Locked Door at the end. Activate the Memory Clock and continue running right avoiding Monkey Moo and Spear Moo in your way.
Jump over Spear Moo and Wind Bullet it. Jump onto the Floating Leaves at the end of the path. While on the first Floating Leaves, look left and throw Spear Moo at the Ngapoko Egg to free Phantomilian Prisoner 5. |
Jump across the gap to the next Floating Leaves. You'll see another Spear Moo and Summy throwing Spiked Balls toward the foreground. Wait for Spear Moo to turn away from you then quickly jump over and use Wind Bullet to get right of it. Jump over the gaps and continue running until you see the Giant Shielded Moo and Phantomilian Prisoner 6. Activate the Memory Clock, Wind Bullet Moo on the mushroom and fall down the ledges to reach Phantomilian Prisoner 6. Wind Bullet it to free it, then jump back onto the mushroom to jump onto the next pathway to your right.
Run right and jump past the Spiker hovering above a Dream Stone (Blue) onto the thin pole. Avoid the next Spiker while jumping across the gap to the opposite side. Run right and at the end jump onto the pathway to your left, continuing to run all the way to the end past a couple of gaps until your reach a waterway with no water. |
"At the end you'll meet a Jugpot Soldier who tells you that there is no way to proceed further into the forest because the Ferry Tree has withered. He also mentions that they thought speaking with Granny could save King Seadoph. The Jugpot Soldier tells them to go home because their children but Klonoa and Huepow decide Ghadius must have something to do with this so they set off toward Jugpot, the Water Kingdom in Vision 2-2: Beyond the Backwards Waterfall ~The Kingdom of Jugpot~."
|
Copyright
All images, videos, audio and logos are owned by their respective owners.
Disclaimer
Gaming Link Media is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for website owners to earn advertising fees by advertising and linking to amazon.com and any other website that may be affiliated with Amazon Service LLC Associates Program.
All images, videos, audio and logos are owned by their respective owners.
Disclaimer
Gaming Link Media is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for website owners to earn advertising fees by advertising and linking to amazon.com and any other website that may be affiliated with Amazon Service LLC Associates Program.